

#Espionage ideas eu4 update#
Overall, each update is adding more to the EU4 world in simulating alternative history. Last but not least, espionage got some newer features like stealing maps from other factions, making your rivals have a more corrupt government, and forming a spy network. As in previous versions of EU4, games automatically end at 1821. Also, allowing the player to play beyond 1821 is surely a game-changing mechanic (no pun intended). You need to spend these points to do things. In EU4, your ruler (and advisors) gradually generate leadership points. In EU4, its similar, but now you can develop your national ideas further similarly to how you develop technology. The Condottieri is a new added system for renting a mercenary army, with a price being paid every month. In EU3, every few Government tech levels you get a new National Idea.
#Espionage ideas eu4 professional#
More accessible provinces so an African warlord now can cross the tropical forests and the savanna to the other side of Africa.Ĭondottieri in Italian means professional mercenary or freelancer. It helps offset the bonus to espionage attack that nations get by rivaling you (which can be tremendously annoying if one of your rivals grabs espionage ideas and sabotages your reputation constantly. The new Ireland is going to have 4 more province than before Personally, I found the espionage defense more useful than anything else in the group. Check out the comparison of old and new Ireland below: com SUPER IMPORTANT NOTE: Every idea group (except Espionage) has a niche.
#Espionage ideas eu4 how to#
Here’s how to have fun with several common and uncommon choices: 1. Espionage, Maritime, and Diplomatic probably will feel the most different. If the number of signups exceeds 32 players, an additional tier will be added for round 1. This new feature allows more small nations to become strong merchant guilds (like the Hansa) to protect their mutual interests.īesides modifications on the sea, there are more provinces added in the Sub-Sahara Africa and Ireland. Rebalancing of Eu4 Idea Groups and Policies. One of the new features for trading is that small Merchant Republic nations can finally form trade leagues. In the same vein, coastal raids will be possible for nations to harass their enemies' coastlines. Also, recruiting sailors is now possible, where before building a navy used to be merely just building ships. The DLC is going to make players more like a ruler of a nation instead of a captain. In the same time, there will be more modifications on provinces to make world conquest harder, an espionage idea group, the ability to rent armies as mercenaries, and playing beyond 1821.įor naval updates, players can give missions to the fleets instead of micromanaging them. Hence, this new DLC is more focused on navy and trading features. Espionage is bad because its just objectively worse than diplomatic ideas for managing AE Diplomatic is superior for several other reasons, but 20 reduced AE gain and 25 improved relations otherwise provide an equivalent result in the same time-frame.
